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Creating Environments -- Part 2

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Uploaded by on Nov 19, 2010

Level: Advanced
Recorded in: 3ds Max 2011 -- CityScape 1.8
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-PRJ_creating-env.zip
Description: In Part 1 of this series, you learned how to build the terrain and its topology. In this Part 2 movie, you learn how to build roads.

Category:

Howto & Style

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License:

Standard YouTube License

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Uploader Comments (3dsMaxHowTos)

  • yes, it's all explained in Part 1, both in the movie and its description.

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All Comments (8)

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  • fail... I painted my Own Textures and it fails At all... I Tried Multiple time... they were visible in pixel active but when exported only Dust Map Exporting :(

  • This program is insane! I wish Autodesk would have aquired City Scape from PixelActive. Now, I can't find it anywhere no thanks to NAVTEQ. -_-;)

  • Hello,Thanks tutorials!

    i have a little bug when i try to export and i hope you might be able to help me....

    whenever i try to Export to FBX , a bug notifacation appears and the client shuts down... I Really dont know whato do.....

    Thank in advance,

    Peleg.

  • Cool...!!! Excellent Video... Thanks

  • Pixel Active City Scape 1.8. I figured it out.

  • What software are you using - that's not 3D Studio MAX.

  • thank you.this looks okay

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