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Flame Leviathan 10 person run with 2 towers up(hard mode) Tactics.

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Uploaded by on Oct 15, 2009

(Tactics below!)Flame Leviathan 10 person run with my guild Call Of The Wild :) Well done all!! We left the last 2 towers up, so we took down the towers where the big spider bots are.


Begin by simply filling up all vehicle seats with the exception of the chopper passengers, and make your way down the Iron Concourse. Before pulling the final trash, make sure to establish a kiting path and try to stick to it at all times, if possible. Once the last group of trash is cleared, have one of your demolisher passengers load themselves into the catapult to be shot onto the Flame Leviathan. It is highly preferable that the person being launched up be a caster (Mage or Warlock), as they are the only ones who can effectively DPS both turrets. This person should work to bring down both the turrets. Optionally, you can wait to fully stun the boss until he has around 10 stacks of Gathering Speed. The reason for this is to minimize the number of times you fire someone to the boss to reduce potential mistakes, and the boss is easily kitable while at 10 stacks or less.


While one person is working on the turrets, kiting the boss and staying ahead of him is the priority. Siege engines should make use of Steam Rush while turret passengers should fire rockets at the boss and throw up the shield if necessary. While not kiting, Siege Engines should focus on interrupting Flame Jets using Electroshock.


Demolishers should stay at max range, in case they get targeted for kiting, and DPS with Hurl Boulder. Because one Demolisher launched it's passenger up to the boss, only one Demolisher will have a passenger. The demolisher with a passenger can DPS with Hurl Pyrite Barrel, but only if the passenger is on point about refilling the ammo. If the Demolisher with a passenger gets targeted, its as simple as using Increase Speed to stay ahead of the boss. If the Demolisher without a passenger gets targeted, the driver must simply be as clever as possible to stay away from Flame Leviathan for 30 seconds. Optionally, that driver can switch to the passenger seat, use the Speed buff, and then switch back; however, this will use half of the vehicle's ammo, and with no passenger, its a challenge to recover.


During this time, Choppers need to be laying Tar in the boss' path. It is the Choppers' responsibility to lay the tar in the boss' path; it is not the kiter's responsibility to direct the boss through your tar. If you establish a kiting path and stick to it, this shouldn't be a problem. Between Tar cooldowns, you can DPS with Sonic Horn but watch out for Flame Jets as it will shred your Chopper in a matter of seconds.

Once both Turrets come down, the boss will be stunned, take 50% more damage, Gathering Speed will reset to zero, and the turret DPSer will be launched into the air. At this point all Siege Engines and Demolishers should go all out DPS. Demolishers should spam Hurl Pyrite Barrel. One chopper should be assigned to collect the turret DPSer and bring him back to his Demolisher as quickly as possible.


After the stun wears off, simply repeat the process over again. At this point, depending on how low the boss is on health, you can choose to shoot the turret DPS back up, or just finish him off without bothering. Remember that the turret DPSer needs to do about 120k damage in order to kill both turrets and a well coordinated group is likely to be able to bring the Leviathan down before the DPSer finishes.

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