Non-Euclidean Level Design v2
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Uploaded on Oct 6, 2010
Check out my Portal 2 version of this map here: http://www.youtube.com/watch?v=_xFbRe...
Version 2 of my non-euclidean level for America's Army. I only added one room in this version but the video is now HD.
This is a level I've been working on for the PC game America's Army using the supplied level editor (a modified version of UnrealEd).
The first section of the level is a 720 degree circle. It's basically a long hallway curled up into a double-circle-type shape, with the ends connected. Sorta like if you take a rubber band and double it up, except the whole band/hallway takes up the same small area.
The second area is the impossibly long hallway. At first glance it appears that it's just a small room with column in the center. Upon further examination, however, the "hallway" connecting the back of the room is many times longer than could ACTUALLY fit there. Imagine it as "squishing" a hundred feet of hallway into a one-foot space.
The third area is the room in a closet. The closet only appears to be a couple feet deep and wide, however the room inside it is about a hundred feet both ways. Now step into the closet. The room you just walked out of is now contained neatly in the same small area the closet originally occupied.
The fourth area is a long hallway with a small closet at each end. Walking into one closet causes you to walk out of the opposite one. Think of it as a little shortcut.
Try wrapping your head around these spaces!
(By the way, this was done with UnrealEd's Zone Portals and WarpZoneInfo nodes. The level is comprised of a bunch of unconnected rooms connected by zone portals. See the following link for more information.)
http://wiki.beyondunreal.com/Legacy:W...
Map can be downloaded here: http://tonyfox.ws/files/euclid.aao
Note: I Don't know if it works in the latest version of AA2 (2.8.5), but it definitely does work in 2.8.3. It seems to just crash the game in at least 2.5 and 2.6.
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Uploader Comments (tonymyre311)
underdog353777 6 months ago
I really like your use of portals, but I think this would be really amazing if it weren't so jagged. The way it is now is basically unplayable, so it's impractical.
I just want to see this done on an actual MP map. Seems very intriguing.
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tonymyre311 6 months ago
There is a much, much better version done in the Portal 2 engine, the link to the video is in the description :)
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destrierofdark 1 year ago
What game is this?
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tonymyre311 1 year ago
America's Army 2
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centercity1 1 year ago
This comment has received too many negative votes show
is this consider new? the Q3 engine could already do this way back when it came out
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tonymyre311 1 year ago
I never said it was new.
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Top Comments
tonymyre311 1 year ago
Quaint, isn't it.
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Video Responses
All Comments (238)
MissingMandible 2 months ago
Good way to teach our soldiers for when Cthulu invades.
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Robert Carass 4 months ago
The next real Silent Hill needs level design like this. Or any survival horror game with psychological elements, really.
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underdog353777 6 months ago
Well now I must say I'm thoroughly impressed, I especially liked the rooms with the chairs and the room with the tanks. Now you're thinking with (zone) portals!
The seamless transitions made it that much more believable, and therefore much more impressive. I'd love to see this style of map become more common place, it seems rather tricky to make though.
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m1lenk0 6 months ago
Ah... Time Lord technology...
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TheHaminator 6 months ago
Best game ever long live 2.8.5
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MrWalrusBot 6 months ago
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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HoldenMichaelStenner 7 months ago
Ugh, the polygons! Noooo, Euclidean SAVE ME!!!
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