Three years after the game came out, I finally pulled off the challenge that I thought I would never be able to complete: Boss Battles on Intense difficulty. Boss Battles is tougher than All-Star Mode, which is already a tougher version of Classic Mode, since you have to deal ludicrous amounts of damage to each boss. There are fewer bosses than there are characters to fight, but these bosses can also KO you with three or so attacks--or in the case of Porky or Tabuu, just one.
For those of you not in the know, Boss Battles has you face each boss in the game, one after another. You're sent to a break area between bosses, but you don't recover damage. Instead, there are three Heart Containers on the right, each of which heals all damage. That means you need to carry the damage you've taken to the next boss fight in all duels but three. Eight bosses come from Subspace Emissary, and two from Classic Mode (Master Hand and Crazy Hand). The first nine bosses are in random order, and the tenth is always Tabuu, the final boss of Subspace Emissary.
Each difficulty level powers up the bosses in four ways: They have more HP, their attacks cause more knockback (the distance you're sent flying from getting attacked), their attacks deal more damage, and they move faster. This also applies as you go through Boss Battles: Each boss will be have more HP and move faster than if they were placed earlier, though I don't know if they do more damage and inflict more knockback. The bosses have varying amounts of default HP though, so Rayquaza at the beginning of Boss Battles will still have more HP than Master Hand near the end.
Here, I use Lucas.
Porky was my first boss here. The first move he makes is that charge offscreen. This move will KO above 40% and can KO from 0% if he hits you too close to the side. Something I found out is that Porky alternates between that red laser on the top and spitting out Porky bombs; and between the laser beam from above and the jump. Porky is always big trouble for everybody though. Due to how he can deal damage simply by walking around, this is by far the hardest boss to defeat without taking damage. It's daunting even on Easy. (And, of course, Lucas is facing his nemesis in this one.)
Part of the reason why I chose Lucas is because he can heal damage without items. Master Hand's bullets heal 60% damage, and Duon's pink lasers each heal 40% damage. Master Hand didn't use that move here, buy they sometimes make good substitutes for Heart Containers in a pinch. And how I can have little trouble against Duon.
I personally find Galleom to be the boss that gets the most dangerous with increased speed. This is because his attacks cover a wide area and do heavy damage. Ordinarily, this is made up for by him being a lumbering doof. Galleom's one weakness is removed when he's far enough into Boss Battles on Intense. Here, I fought him 7th, which is as far as I can handle him. If he shows up later, I always Game Over from him, even if I used a Heart Container right before it.
By finishing Boss Battles on Intense difficulty, you get the trophy of Galleom (Tank Form). I'll show you the trophy and the description at the end.
Can ya make a vid of all challenges done?
The1thomasklu 4 months ago
@The1thomasklu No, because that'd be way too many.
Overhazard 4 months ago
lol I can't even do this on easy difficulty :P Back to the drawing board I guess
Skeletronable 5 months ago
@Skeletronable It takes persistence and patience. This is easily the toughest mode in the game.
Overhazard 5 months ago
Incredible. Just incredible. And you didn´t use Charizard to spam his forward B attack!
I salute you.
Easmodx 6 months ago
@Easmodx I tried Charizard before, and I couldn't get very far. I did better sticking with what I've been used to.
Overhazard 6 months ago