High poly and low poly created/baked in 3ds Max. Textures were created with a mixture of elements using Adobe Photoshop, Mudbox, Crazybump and dDo. The cinematic was created in the Unreal3 Engine(UDK) using matinee and kismet. All materials were created using the Unreal3 Material Editor. Footage was rendered with Unreal3 and edited with Adobe Premiere Pro and Adobe After Effects.