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Overgrowth Alpha 107 changes - Wolfire Games

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Uploaded by on Nov 29, 2010

Preorder at http://www.wolfire.com/preorder

http://blog.wolfire.com/ David demonstrates some of the changes he made in Overgrowth over the last week.

- Added character teams
- Added wolf claw slap attack
- Added thrust punch attack
- Added haymaker hook punch attack
- Much faster ragdoll physics
- Much faster character logic and animation for NPCs
- Character spawn points always visible in editor
- More accurate arm and leg physics
- Tweaked bone weights so hard armor doesn't stretch
- Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
- Ragdolls go to 'sleep' faster (stop using CPU when they stop moving)
- Temporarily disabled rigging editor
- Fixed center of mass bug (caused wolf collision errors)
- Animations can override soft bones (needed for crisp punch animations)
- More script comments by Endoperez

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All Comments (106)

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  • test

  • @NikWillOrStuff blocked

  • @LiamJoly you can use paypal :)

  • I WANT THIS SO BAD BUT I DONT HAVE A CREDIT CARD! D:

  • @yobobjm That makes sense.

  • @Thial1000 Yes, but it wasn't six feet tall and walking on its hind legs, also I was speaking from a gameplay perspective since I don't think this game has an accurate description of rabbits either. :)

  • @yobobjm Have you ever met a wolf in reality? -_-

  • I feel like the wolves should be slower in movement and attacks but higher damage.

  • 1:02 - Gop-Stop

  • 1:23 =-)

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