Preorder at http://www.wolfire.com/preorder
http://blog.wolfire.com/ David demonstrates some of the changes he made in Overgrowth over the last week.
- Added character teams
- Added wolf claw slap attack
- Added thrust punch attack
- Added haymaker hook punch attack
- Much faster ragdoll physics
- Much faster character logic and animation for NPCs
- Character spawn points always visible in editor
- More accurate arm and leg physics
- Tweaked bone weights so hard armor doesn't stretch
- Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
- Ragdolls go to 'sleep' faster (stop using CPU when they stop moving)
- Temporarily disabled rigging editor
- Fixed center of mass bug (caused wolf collision errors)
- Animations can override soft bones (needed for crisp punch animations)
- More script comments by Endoperez
test
NikWillOrStuff 2 weeks ago
@NikWillOrStuff blocked
LiamJoly 2 weeks ago
@LiamJoly you can use paypal :)
NikWillOrStuff 3 weeks ago in playlist More videos from WolfireGames
I WANT THIS SO BAD BUT I DONT HAVE A CREDIT CARD! D:
LiamJoly 2 months ago in playlist Overgrowth Game Development Videos
@yobobjm That makes sense.
Thial1000 3 months ago
@Thial1000 Yes, but it wasn't six feet tall and walking on its hind legs, also I was speaking from a gameplay perspective since I don't think this game has an accurate description of rabbits either. :)
yobobjm 3 months ago
@yobobjm Have you ever met a wolf in reality? -_-
Thial1000 3 months ago
I feel like the wolves should be slower in movement and attacks but higher damage.
yobobjm 3 months ago in playlist More videos from WolfireGames
1:02 - Gop-Stop
SasNolan 5 months ago
1:23 =-)
54Dcool 7 months ago