MotionBuilder Speed Tutorial (Basic Part4) Applying free .bvh Mocap data to a 3D Character
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Great tutorial easy to follow. But my big question is How do I get 2 characters with their own BVH files to work in MB. I am trying to make cooperate animation where the 2 or more characters interact with each other. I make animation products for IMVU and 2nd Life and I think not enough information is available for 2 character interactive animation. And they is a big demand for such animation as a lot of the present products are not well animated
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pls i want to downloud motionbiulder 2012 plllllllllssssssssssssssssssss
ssssssss for free not for buy pls
pls help me on :((
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@TheCGBro That's the ticket! Works a treat now. Nice one for that kind sir- I owe you a beer ;)
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MicrosoftsourceCode, There will be a tutorial shortly on exactly how to accomplish this.
-TheCGBros
TheCGBro 1 week ago
The best advice we can give you is that you download the MotionBuilder 30 day evaluation at Autodesk, however there is Free Software for students under the student section which has no 30-day trial restrictions.
Thanks,
-TheCGBros
TheCGBro 2 weeks ago
Thanks for these tutorials, you're a legend!.. Problem I'm having now is getting the animated character into Maya. I've tried exporting as (every type of) FBX but when I import to Maya, only the Control Rig and BVH is animated- the mesh and skeleton show up in T-pose, but are no longer attached.. I've tried 'Send to Maya' too yet it just crashes instantly.. Any assistance would be very much appreciated.
zangief 1 month ago
@zangief Thanks for your kind words! Have you tried Plotting/Baking the character down to only the skeleton then deleting the control rig and exporting it? Let me know if that works...
-TheCGBros
TheCGBro 1 month ago
Hi and thanks so much for your kind comments about our channel. Can you be more specific about what you mean by Motion Track?
-TheCGBro
TheCGBro 3 months ago
When i import my FBX char he don't appears at the navigator, and i get a error message abou MB5.5 Limits, have u a hint about this?
LuizAlbertoDesigner 5 months ago
9.If there is animation, plot the animation onto the skeleton.
10.In the Character Controls window, put the character in a t-stance.
11.In the Navigator scene browser, delete the character constraint.
12.From the Asset Browser’s Templates folder, drag and drop a new Character constraint on your character's bones in the Viewer window and choose Characterize.
13.Scrub the timeline to verify the animation is still present.
14.Plot animation to a new rig.
TheCGBro 5 months ago