We got a Magic Sword, now it's time to tackle another dungeon.
Commentary:
0:08 - Pol's Voice isn't as hard as it looks, despite being unstunnable and taking a lot of hits with the sword. Just shoot it with an arrow, and bam! You can get 2 or 3 with a single shot if you like it up right. Don't listen to the instruction booklet, they're not weak to "noise" at all (unless it's the noise of an arrow whizzing through it's head).
1:14 - Words cannot describe how dumb this so-called hint is. Wanna bet that sound is recorder music?
2:04 - Blue Darknuts are scaaaaaaary. Again, use the terrain to your advantage. Bombs help a lot here.
4:05 - The Recorder plays music. In the Overworld, it lets you warp around, and can reveal secrets in some places. In the Underworld...well, it helps you beat Digdoggers.
4:57 - Uh...shoot. Don't have the money for this. Come back when you do...
6:31 - Three Dodongos! Try and beat them by getting them to inhale smoke and stabbing them...they drop bombs that way.
9:33 - Huh. He got stuck in the wall.
9:54 - This is Digdogger. Play the Flute, then stun it, then stab it. Easy.
10:11 - I missed the Map (it was north of the three Dodongos), but this level is called The Lizard. Doesn't look like one.
Yeah, there was a microphone on one of the Famicom controllers, wasn't there? That is extremely clever...I'll look into that. Thanks.
UsaSatsui 2 years ago
Actually Pol's voice can be hurt by sound in the japanese nes because that version had a microphone, but the american one didn't
CashewDaSquirrel 2 years ago