Deus Ex Post-Mortem (Harvey Smith) Part 2

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Uploaded by on May 9, 2008

Harvey Smith talks with Warren Spector about the development process for Deus Ex. Part of Warren Spector's Master Class at the University of Texas.

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  • deus ex 1 is truly amazing ,i have only just completed it and it was my first run through the game....even though it was made in 2001 I found this game amazing

  • I was just dying for someone to yell LAPUTIN MACHINE when they started talking about Gunther's kill phrase. I was sorely disappointed.

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  • ghunter's killcode was brilliant!

  • I really like this talk. Is there any more to it?

  • It's interesting they talk about this. One of the few things about Deus Ex I don't like is the small size of the conspiracy. It's just a handful of people fighting each other. When you interrogate the NSF commander at the beginning of the game, he hints at a conspiracy of much grander scope.

  • I loved that the cast of characters was so huge, everything was constantly so new. I'd love more of that with my games, if I ever created a major game mod I'd try to make that one of my goals. Toy with as many creative ideas as possible before throwing them to the side for something just as good.

  • I like invisible war better...

  • @curtyoutubing it was released in the year 2000 lol, and it was made in 1999, good old days they were, truly amazing game, deus ex is storyline is amazing, the music, and the characters made deus ex 1 intriguing it had this flow, once you killed someone like anna navarre, it affected gunther and he was hyped up, then walton simons, then bob page, its important to keep the game going with different characters one after another, which made deus ex the best game, and the amount of expolring.

  • Yeah what he is talking about is a good thing a lot of game developers overlook. When a character you had almost forgot about shows up later an gets some resolution it usually just makes the game feel more complete.

  • @TigerRifle1 Well, that's a pretty good point, I suppose. Touche'. Still. I used to build maps for the original DOOM game (not as a "pro" or whatever, but they got released + recognition), and I don't remember ~everything~ about them--it was back in 1998 or something!! Hell, I STILL get little blips of feedback on them now and again... and I can't remember if I placed a "cacodemon" here vs. an "undead soldier" there, lol. :)

  • @greytale If it was something I was really proud of and patted myself on the back for, I'd remember it a little better then this guy.

  • @TigerRifle1 How WOULD you remember an old game you worked on if: A) you're one of many on the team... B) the game is MASSIVE... C) the game changed in about 100 ways over the many years it took to develop and finish it?

    Not to mention, the guy was talking about how "memories of how it went down" are often VERY different to how it ACTUALLY went down...

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