Domino Cascade - Blender 2.5 rendering test
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Uploader Comments (wax78)
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All Comments (10)
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@wax78 You Sure Do Like Squares And Reflective surfaces Lol
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@wax78 cool :D I'll have to try that someday...
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@BlenderMeshWeaver In fact, i've simply recorded physics to IPO curves in blender 2.4.9 (as i never found the same option in the 2.5 beta 2 ^^ as the older blender have it in the game menu).
Then i rendered it inside blender 2.5 beta2 using the precious ipo curve for each cube. Hope it answer, if not ask again ;)
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wow! is that the BGE? or is it the non-GE Rigid-Body sim?
anyway, awesome :D
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cool stuff
FSK1138 1 year ago
@FSK1138 I'm rendering an 800x600 version just right now to increase the quality a little bit.
wax78 1 year ago
it's a quat vs. euler thing with the camera so go to the keyframe that you have set where the camera does the 360 and flip quats
loopduplicate 1 year ago
@loopduplicate Thank you for the hint.
wax78 1 year ago
Ooohh! I love the textures, its so pretty :) And the camera work except for at 0:21 and 1:06 when the camera seems to get confused and does a strange 360.
Why does every dominoes animation i see done in Blender always seem like its in slow motion?
I really like it, i just think it needs to be sped up and the strange 360 rotations in the camera fixed, and it will be spectacular! :)
glunktv 1 year ago
@glunktv Yes and thank you. I've made a mistake during position keyframing and i see it too late :( The cam make a turn over instead of doing a little rotation).
Yes it's seems slow it's true, but i think i let default setting for physics params.
A little bit tuning will perhaps help but i'm not so specialist.
wax78 1 year ago