Domino Cascade - Blender 2.5 rendering test

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Uploaded by on Apr 27, 2010

This is a render I've made to test the new blender 2.5 .

It's in low resolution (320x240) but i'll gonna try to render it a 800x600 (but it will take long as it's 2200 frames to compute).

It already took me a night to compute these 2200 frames at 320x240.

Take a look at : http://www.youtube.com/watch?v=JtilWERRn8E for a better resolution.

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Uploader Comments (wax78)

  • cool stuff

  • @FSK1138 I'm rendering an 800x600 version just right now to increase the quality a little bit.

  • it's a quat vs. euler thing with the camera so go to the keyframe that you have set where the camera does the 360 and flip quats

  • @loopduplicate Thank you for the hint.

  • Ooohh! I love the textures, its so pretty :) And the camera work except for at 0:21 and 1:06 when the camera seems to get confused and does a strange 360.

    Why does every dominoes animation i see done in Blender always seem like its in slow motion?

    I really like it, i just think it needs to be sped up and the strange 360 rotations in the camera fixed, and it will be spectacular! :)

  • @glunktv Yes and thank you. I've made a mistake during position keyframing and i see it too late :( The cam make a turn over instead of doing a little rotation).

    Yes it's seems slow it's true, but i think i let default setting for physics params.

    A little bit tuning will perhaps help but i'm not so specialist.

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  • @wax78 You Sure Do Like Squares And Reflective surfaces Lol

  • @wax78 cool :D I'll have to try that someday...

  • @BlenderMeshWeaver In fact, i've simply recorded physics to IPO curves in blender 2.4.9 (as i never found the same option in the 2.5 beta 2 ^^ as the older blender have it in the game menu).

    Then i rendered it inside blender 2.5 beta2 using the precious ipo curve for each cube. Hope it answer, if not ask again ;)

  • wow! is that the BGE? or is it the non-GE Rigid-Body sim?

    anyway, awesome :D

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