Real-time Multi-perspective Rendering on Graphics Hardware

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Uploaded by on Oct 8, 2009

We present a methodology for real-time multi-perspective rendering on polygonal graphics hardware, and demonstrate real-time performance of a variety of applications enabled by our technique, including reflection, refraction, caustics, and visualization.

For more information, see our EGSR 2006 paper at http://research.microsoft.com/apps/pubs/default.aspx?id=70525

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