Lagrange Point(NES modification)
Uploader Comments (ganzuniv)
All Comments (20)
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@indask8 I think it's the game's PCB. It's too large to fit in the NES by default. I think.
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@johneymute Yeah,but the problem is,you can only do one voice on each channel due to 8-bit bus.SNES had 8 channel sound chip that used samples and it did not have any digital synthesis on it.I think Yamaha DX-7 or Roland D-50 were the first synths that were real digital synthesizers.
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i love the vrc7 chip,wich sound pretty closse to the genesis soundchip,and even gets close in quality to some early snes games.
trough the snes is digital syntheses based with the ability to put your own created samples,and the best part it can stream true 16bit samples at 32khz.
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@johneymute Konami used a Yamaha YM-2413 as a model for the VRC7 Chip.
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@ratix98 uhhhhh the famicom is the original
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@Vintagecomputer It's mixed
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Hi!
Thanks for posting this video.
In the Famicom (japanese version of the NES).
You know say whether the sound of the game is mixed with the three additional channels of the chip VRC6 or modifies the sound of the Famicom?
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when i said original ment original nes.
how'd you do that? i got the game but i wanna know what i have to do in order to get it to work on the original instead of the famicom
ratix98 4 years ago
Using adapter 72-60pin and modify audio out NES
Sound menu(reset and push A+B 2player)
ganzuniv 4 years ago