Creating A Pixar Style Animated Character - Part Two

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Uploaded by on Mar 24, 2011

Digital LunchBox is a HD digital media studio that serves agencies and producers by providing 3D animation, compositing, effects photography and editorial services. In this video, Lead Animator Jesse Christoffersen explains the time-consuming process of animating a digital character step-by-step, using Historic Downtown Branson's "Sparky" the Talking Trolley as an example.

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  • A great free software alternative would be Blender 3D.

  • wtf ? why is there Modern Warfare 2 in the Background :D ?

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  • Why is there a halo action figure and modern warfare 2 in the background

  • @kevino025 I can't answer for Square Enix, but rendering times of 20-60 minutes per frame is not uncommon. Some shots are even split into elements, characters/particles/foregroun­d/background, so you only render the things that are updated with new animation for example. Pixar RenderMan lets you do rendering on a cloud service for a fee, so you could get by with an ordinary desktop if you are willing to let the cloud do the heavy lifting.

  • Even though pixar style renderings are not considered photorealistic, making use of HDR environments could enhance the look of it and help with integration with the plate. Having the shadows match the plate more closely in direction and softness, would also help. I have no idea of how much time you very given for the project, but rendering at 2 min/frame makes me think you had a tight schedule!

  • it's 3dsmax for sure !

  • @Animationstudies im pretty sure it's maya. I use it in college right now for 3D animation and rendering.

  • you shuld change the specularity of the car...the intencity is way to low it should be maxed out..great job

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