Oak Warp 5 Need For Speed III

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Uploaded by on Mar 11, 2009

Here is a video of Need for Speed III : Hot pursuit, running on the unreleased Warp 5 from Oak Technology.

This particular board is a review sample, made by Metabyte, called the Wicked 3D. Scheduled to ship a few weeks before the first Voodoo 2 card was to be made available on the market, the Wicked3D Warp 5 was officially announced in early December of 1997. Technologically, the Warp 5 was ahead of all chipsets at the time, and would have put Metabyte "on the map". Unfortunately, Oak Technologies, only one day after Metabyte announced the card, divested all interests in their graphics and multimedia division.

The drivers never fully matured, hence there are texture anomalies in a lot of games, seen here especially in the beginning of the race.

This video was shot with the 5177 driver, which even though considered an early Beta, still provides support for Directx 6. Unfortunately, the Oak Warp 5 does not support OpenGL, but games that use OpenGL can be run via an S3 OpenGL to Directx wrapper which fortunately works with the Warp 5.

If anyone has got a later driver revision, please contact me so I can do some proper benchmarks.

The Warp 5 was their first and only 2D/3D graphics accelerator chip. Warp 5 was a tile-based deferred renderer (TBDR), similar to PowerVR's chipsets. In the same vein as the S3 ViRGE chip, the Warp 5 was pin-compatible with a 2D-only predecessor. The chip was never released because ATI acquired the technology. It was Oak's final mainstream graphics chip development effort.

This graphics processor was based on a region concept and had many similarities to Microsoft's Talisman architecture. The chip processed each region at a time and did on chip z-sorting and anti-aliasing (which interestingly, cannot be turned off). As a result, the chip did 24-bit floating point Z, sub-pixel anti-aliasing, order independent translucency, non-linear fogging and atmospheric effects and MIP-Mapping. Typically, such region based architectures are gated by the number of polygons that can be processed per region, but Oak claimed that there were no such limitations in the WARP 5.


The specifications included:

* 50m pixels/sec (all features turned on)
* EDO and SGRAM Memory Supported - 8MB
* On-chip Texture Cache
* 2D GUI acceleration
* Video Scaling in Y
* VBI support Including Intercast
* 220MHz RAMDAC
* Resolutions to 1600 X 1200
* Direct3D and BRender APIs supported
* OS support Windows 95 and Windows NT
* Packaging - 256 pin BGA
* Pin Compatibility with OAK OTI-74217 EON 2D GUI accelerator


Platform :

Intel Pentium MMX 233Mhz
Aopen AX5T Rev1.6 Intel i430TX
64Mb EDO RAM
Metabyte Wicked 3D S/N 209A13
5177 Driver
Sound Blaster Live!
Windows 98 SE
Directx 6.1a

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Science & Technology

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Standard YouTube License

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Uploader Comments (Timbervanduijvenbode)

  • Thanks! No problem, glad you liked it. :)

  • Yea AA is fully functional, it's got almost flawless image quality. It's not the first AA capable card. The first card that I'm aware of that was capable of it was the 3DLabs GLINT 300SX.

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All Comments (4)

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  • Thats awesome..Thanks for posting this

  • Nice. Does the Warp 5 have AA like claimed? Would make it the first card with working AA I think.

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