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Zombiesmashers XNA

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Uploaded by on Feb 1, 2011

Work in Progress! I'm using the Assets from the book "Building XNA 2. 0 Games A Practical Guide for Independent Game Development". Currently the Particle System is not fine-tuned and there are some graphic and animation bugs. But it's playable - kinda :)

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Uploader Comments (falc410)

  • i used to have that book but i was using xna 3.1 and because i hadnt much time to get on with it i completely forgot about xna...now im wondering,as i recently got into xna 4 and re-learning stuff will it be possible to translate the code in the book into xna 4?and for the character editor ive seen in one of your vids will it work on visual c# 2010 with xna 4? sorry for the bad english

  • @lilz1988: This was done with XNA 4.0 and visual studio 2010. so yes it will work, there are only minor changes you need to do. Google for the XNA 4.0 Cheat Sheet - this should resolve 99% of the compiler errors you would get. Only the advanced shader stuff is a lot more complicated to debug :(

  • Looks good. Will it be released for xbox indie Marketplace or just for windows. Also is the wrench attack and pistol the only attacks. Not saying it's bad ofcourse.

  • @SuperDarkserpent: These are the graphics that came with the book. I hired an artist to draw me a character. A girl that fights with a sword and shield. She is also supposed to be able to cast magic spells. But currently I'm a little stuck since my artist started drawing some stuff and then just silently quit. So I'm focussing on other projects at this time.

  • Cool I was thinking about learning from that book too, you need to draw the partical emiter layer depth a few down I normally use floats 0.01

  • @sdtuu: thanks for the input. I have fixed the drawing order in my next version and I did play with the Alpha Settings on the Textures and SpriteBatch - now the blood is purple :p

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  • alright thanx mate

  • Sieht gut aus ^^

    freu mich auch es mit Clara zu sehen

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