Medieval Madness: Battle for the Kingdom (10 Billion+)
The score board flips after 10Billion -- technically 9,999,999,999.
Final score 11,744,118,140 (TILT on).
101 castles destroyed
53 joust victories
56 catapult slams
58 peasant revolts
86 damsels saved
336 trolls destroyed
madness champion 77,425,000
highest BFTK value 800,000,000 (all won)
Here's my strategy... forget everything else and just concentrate on BFTKs. Those are the big points so everything else is nickels & dimes. My BFTKs alone yielded me 7Bil. Don't even bother with Victory Laps or Madness bonuses. Just concentrate on hitting that castle even in multi-ball. Use/lose only extra balls because they're replenishable... your original 3 balls should be kept as reserve -- once they're gone they're gone. Ration your extra balls... if you're due for an extra ball in Royal Madness and you don't need it because you already have 2 or 3, then don't complete it... hit everything except the last Damsel ramp because that's the easiest goal to achieve. Complete Castle Multiball for extra-balls... there seems to be no limit. Nudge often to control the ball. Hold your balls!
The game doesn't get harder; it just remains the same, so as long as you don't fatigue or get bored you can play indefinitely.
How on earth did you get such a high score?! Wow, I'm incredibly impressed. The most I've got is a 100m odd!
Quickswitch79 2 months ago
@Quickswitch79 constant nudging
tubeslicker 2 months ago
Kudos to you sir, I humbly tip my cap.
evanfmitchell 5 months ago
@evanfmitchell I haven't touched the game since. There's no way I'm going to spend another 6+ hours trying to beat my best.
tubeslicker 5 months ago