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UDK_Weapon_03_Coding_Part05_3rd.avi

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Uploaded by on Jan 28, 2012

UDK Weapon Coding, fixing the 3rd person mesh orinatation

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Gaming

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Standard YouTube License

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Uploader Comments (ut40kgeodav)

  • From UDN:

    In UnrealScript, rotations are neither expressed in degrees nor radians. They are expressed in Unreal Units (URUs), which run from 0 to 65536 (2^16).

    To convert degrees to URUs multiply by 65536/360.

    To convert URUs to degrees multiply by 360/65536.

    Sorry for being such a pain in the arse...

  • @akerone89 ah thats why my maths are off :)

    i must remember that. any correction of my mistakes are most welcome

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  • @ut40kgeodav

    My math were off too, so thats why I looked for it. Working in radians made a lot of sense, though, because UnrealScript sin() cos() etc. work in radians, if I remember well.

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