A simple procedural texture technique was used to generate turbulence for the ocean waves. The program computed the animation for the ocean and the particle system. The results were saved in a series of POV scene files, which were passed on to the POVRAY ray-tracing software. The sequence of raw images produced by POVRAY were imported into an AVI file for visualising the animation.
http://www.dominikdeak.com/index.php?page=graphics-assignments
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