FTL Jump FX Test

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Uploaded by on Dec 1, 2009

Comes in handy for nabbing parking spots.

(a BSG-style "FTL Jump" effect test.)

-After Effects + KLF
-Ripple distortion in FCP
-Now with 46% MORE spastic zooming and focus pulling errors! A great part of a balanced breakfast.

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Uploader Comments (yatucamp)

  • Yatucamp...??....where have you taken us???

  • *looks up*

    ...some sort of apartment complex. i think on caprica =P

  • man wtf. thats awesome phil. how long did it take u to do something like that

  • shot it in about 5 minutes, post took about 30

    after effects is fun, and i have a lot of leftover equipment from for-fun projects (like a steadicam lol)

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All Comments (12)

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  • affentitten geil!

  • i would of named this battlecar galacticar

  • yeah, we don't know where that car has been and there doesn't seem to be anyone at the controls. i'd say shoot it down. did it before. emergency blinkers are a dead giveaway.

  • Jump Complete.

    All civilian car(s) present and accounted for.

    LOL.

  • nice :D realy cool :D

  • I shot two shots from roughly the same spot, one without the car and then one with the car.

    I cut them together where the camera motions happened to align perfectly.

    Used Knoll Light Factory to animate a lens flare to cover up the cut, as well as using Final Cut Pro's ripple effect to add a little distortion wave that occurs immediately after the flare.

    Touched up with some faux focus-pulling errors.

  • awesome.

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