In Hoogerbrugge's "#90: Black Hole Vertigo", when the interactor/user/viewer clicks on the upside-down man, he flips over, while the entire interface also flips over. This leaves the whole screen upside down, until you click on the dude again. You can navigate away from the piece to other pieces, and they stay upside down. One of the interesting things about this particular piece for me is that something is always upside-down, no matter what you do to rectify the situation.
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