StoneGiant running on Bitsquid Tech - Presented by Fatshark

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Uploaded by on Mar 23, 2010

BITSQUID RELEASES NEW STONEGIANT DX11 DEMO

Stone Giant Based on the BitSquid Tech Showcases Advanced Visuals and Features

Game engine developer BitSquid, and game developer Fatshark, both based in Stockholm, Sweden, today jointly announced StoneGiant, a demo designed to showcase the power of Microsoft DirectX 11 technology.

StoneGiant allows consumers to test the overall performance of their consumer-based GPUs. Based on the BitSquid Tech, StoneGiant has primarily been used to test the tools and technology in a real-world production environment with the talented artists of Fatshark.

With DX11 hardware becoming more readily available, we decided now would be a good time to highlight the advanced features of our engine, including DX11 and tessellation support, said Tobias Persson, Lead Engineer at BitSquid. Tessellation adds an awful lot to the visual fidelity of the scene and is something that consumers can readily see for themselves. We are looking forward to seeing how games will take advantage of our engine.

BitSquid Tech is available for licensing soon for the PC, with PS3 and Xbox360 versions available by Q3 of 2010.

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Gaming

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Top Comments

  • AMAZING it would be awesome is this were to be released as an actual game

  • Looks great

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All Comments (55)

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  • I ran this demo on a GTX 460 and it looks amazing!

  • Shale from dragon age!

  • Please make a game from this.

  • I have no idea what the fuck I just watched but I want to see more of it.

  • @kingdomscollide wtf are you talking about? the animations are fine if not great.

  • Impressive... maybe finally there will be some great leap in terms of quality of GFX thanks to DirectX 11 :) This demo is yet another proof that there is huge progress compared to DX9/DX10 games.

  • @ Raven1180 GOW3 is great, but still the graphics doesn't come near as detailed as this demo

    I would like to see some benches on the new nvidia fermi gtx 480 cards

  • @PSP600HAX1 Play GOW3. Nice demo by the way

  • it needs area light for the crystal, but we would first need to have smooth shadows I think. so about DX14?

  • hey watch this the official video GTX480 IN DX11 GAMES Metro2033, just cause 2

    /watch?v=THQ_KGISY6k

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