You know what they say. First one under a minute, leads to first one under a second. Oh wait, they don't actually say that, but what the hell. Mize.
There's a really old glitch out there that if you send a 2P-controlled Tails into one of the pinball warps in Casinopolis, Sonic gets dragged toward the machine as well. Really old, and not particularly useful for much on its own.
Less well-known is the fact that when you read information monitors, the clock stops (unlike in the sequel). But beyond that..._you can still move 2P Tails while the message is displaying._ Hm. What good can we do if we can control Tails but not Sonic? Oh right. That.
For some strange reason, if Sonic gets dragged into the warp with time stopped, time doesn't restart upon loading the next area. Furthermore, once you're out into the next area, you can scroll through the message with buttons, and time won't restart once you've gone through all the lines! It won't even restart on subsequent area loads either! Good times.
"knyght4christ" has the first documented demonstration of this on video, from last year, but it was largely overlooked because the 7.96 in that video didn't even break the record of the time. More recently, "1337Rayman" found that video and improved it to 1.79. But it still could be improved.
So here's the level in under a second. Yes I could have been apathetic to rings in the sewer and gone around the back, but I actually find that method extremely inconsistent (about 90% of the time that I get behind the barrier, I just get forced back through it anyway while trying to jump on the capsule) and wanted something I knew would work.
Maybe some slight improvement could be had with a spindash to the monitor rather than a homing attack, but given the path involved (a straight beeline just gets blocked by the fence) it could go either way.
It's even possible to read the monitor in from of the information booth, right next to start. The fastest timestop I've recorded this way is 0.29, but that ends up being for naught. It's hard enough to guide Tails into a machine that's so far offscreen, but even if you do, there's no way to drag Sonic into the machine from there--if you try to go to the Card table, Sonic will get stuck jittering against another fence that's just in front of the machine, and if you try to go to the Slot table, he'll get stuck jittering against the front right corner of the machine itself. Too bad.
Finally because it's likely to be overlooked, spiking the pinball with the flipper like that does cause you to lose 2 balls at once. No idea why.
Can't imagine how many time you had to do this to get it right
XD
(Beats my record by a little over a second!)
knyght4christ 2 years ago
Looking at the life counter, and at the fact that I had two completed 1.xx's before this, gives me a pretty good idea of the number of tries I needed: 118.
SadisticMystic 2 years ago
Very nice find! Does it work in the Gamecube version too?
MarioMastar 2 years ago 2
I don't see why not.
SadisticMystic 2 years ago