Final FPS project.

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Uploaded by on Jun 26, 2008

This is the final version of our game. I disabled the bullets since it messes up the video capture for some reason. It has a height map, you can see a dent in the middle of the floor, and the wall curve vertically (the height map we use sucks ass :P). This was done in C++ with openGL and SDL. The walls are bump mapped, but since we never finished the light class, we only have ambient lighting, so you won't notice it (you can sort of when you are really close up, but it doesn't look as good. I made a map editor, a player editor (both are in my other videos), the player classes (includes enemies with path finding, the player and a manager for both) and chunks of the map class. Julian did everything to do with graphical(MD2 loading and draw,since mine sucked, material loading and managing, blitting the map in 3D, fog effects, bump mapping). We are pretty much done with this, and won't work on it any more.

I just finished an octree class, but I need to redo it. It's going to load .obj models for environments and MD2 for players.

Category:

Science & Technology

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License:

Standard YouTube License

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Uploader Comments (jSaurabh)

  • Why is your framerate so low? Is it because of SDL's dependency on onboard graphics?

    Good work though. Ever thought of using a GFX engine like Irrlicht or OGRE?

  • The recorder slows things down drastically, my computer sucks (16mb vram nvidia, 32mb ram, 700mz processor etc. it's a peice of shit lol), and we did a linear culling instead of using an octree or BSP tree. I don't like using other people's engines, and this was a CS project, so we couldn't use them even if we wanted to.

  • does that lag so much really or does the video it??

  • It's the video capture program I used.

  • What is open gl and sdl?

  • OpenGL is an API with a set f functions that allow you to render a 3D scene. SDL does the same (only in 2D instead), but SDL has some extra functions that can manage things like windows and keyboard/mouse events. You can't use openGL by itself, since you need some way of creating a window, and managing input/output.

Top Comments

  • if you look it is actually 2 :D

  • how many fps is this fps running at :O

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All Comments (44)

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  • lag?

  • can you either post some tutorials for making such engine or rather help in any other way to help me also make such thing

  • uhhhhhhhhhhhhhhhhh........

    Is it the web cam that is slow or the game?

  • @jSaurabh Lawl=?! time to buy a new computer?!

  • I actually counted the frames :P

    They total around 120 xD

  • Wow... 2 FPS that's pretty bad ass. Haha I'm just kidding I read through your comments about the frame rate. Damn man you guys did pretty good. You should upload a better one when possible.

  • nice work and good luck with your project, if your still working on it.

  • ohhhhhh!!!my bad, its fucking amazing then, 5/5

  • it iz going 60 fps, the cam recording makez it lower

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