Free Play 2007 - Keynote Lecture, Jonathan Blow 3/8

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Uploaded by on Jun 27, 2008

9:30am Keynote Lecture Jonathan Blow (USA)
What does it mean to be an independent game artist? What are the practicalities of shaping an idea into a good prototype? Jonathan Blow discusses his landmark game Braid.

A great talk by Jonathon Blow who provides his thoughts on independent game development and his motivation as an independent game developer. He demonstrates a few of his prototypes and provides some interesting very insights on the ideas behind them.

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Top Comments

  • He is a grand figure of the medium, on the rise. I expect big things from him in the future.

  • He thinking on such an intellectual level about video-games. I never thought games, escpesially platform-games could be this intelligently made.

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All Comments (6)

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  • I want to be able to read what it says at 3:45!

  • Braid is amazing...

  • jonathon blow is the man

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