9:30am Keynote Lecture Jonathan Blow (USA)
What does it mean to be an independent game artist? What are the practicalities of shaping an idea into a good prototype? Jonathan Blow discusses his landmark game Braid.
A great talk by Jonathon Blow who provides his thoughts on independent game development and his motivation as an independent game developer. He demonstrates a few of his prototypes and provides some interesting very insights on the ideas behind them.
He is a grand figure of the medium, on the rise. I expect big things from him in the future.
RobertBresson 3 years ago 5
He thinking on such an intellectual level about video-games. I never thought games, escpesially platform-games could be this intelligently made.
TVoneiro 2 years ago 4