@Kaandorpius It's just something I made real quick. I traced the normal image planes with the line tool, and converted it to geometry. That way I can use a 3D wire reference to get my proportions right, it can be posed and I don't have to be importing images. It helps with scale reference too, for game engines.
@gabe687 I remember doing something like this years ago in Lightwave. I made a side, front and top arm view mesh using 2 point polygons. It was so much easier than importing images. It's actually nice to see a zbrush version of it. Brings back the memories of when I used to discover stuff and make cool tutorials for the stuff. Nice work, Gabe!
Are you doing Dominance War in Jan. next year or not?
What are those lines around his body? i've never seen that feature.
Kaandorpius 1 year ago
@Kaandorpius It's just something I made real quick. I traced the normal image planes with the line tool, and converted it to geometry. That way I can use a 3D wire reference to get my proportions right, it can be posed and I don't have to be importing images. It helps with scale reference too, for game engines.
gabe687 1 year ago
@gabe687 I remember doing something like this years ago in Lightwave. I made a side, front and top arm view mesh using 2 point polygons. It was so much easier than importing images. It's actually nice to see a zbrush version of it. Brings back the memories of when I used to discover stuff and make cool tutorials for the stuff. Nice work, Gabe!
Are you doing Dominance War in Jan. next year or not?
revanto 1 year ago
@revanto Thanks :), I'm not sure if I'll enter the competition, haven't really thought about it.
gabe687 1 year ago