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Uploaded by glitch2k6 on Oct 19, 2007
The "pipe maze" was generated procedurally (outside of the Torque engine), exported as a .map, imported into Constructor, exported as a .dif, and then added to a basic FPS level.
Entertainment
Standard YouTube License
OMG GPU RAPE!
:D
T3hMarz 1 year ago
I see no procedurally generated stuff.
cppwhore 3 years ago
Wow. My computer just had a heart attack watching that. Seriously, good job. I had no idea that torque could handle that kind of geometry.
griffyboy0 4 years ago
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OMG GPU RAPE!
:D
T3hMarz 1 year ago
I see no procedurally generated stuff.
cppwhore 3 years ago
Wow. My computer just had a heart attack watching that. Seriously, good job. I had no idea that torque could handle that kind of geometry.
griffyboy0 4 years ago