procedurally generated .dif

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Uploaded by on Oct 19, 2007

The "pipe maze" was generated procedurally (outside of the Torque engine), exported as a .map, imported into Constructor, exported as a .dif, and then added to a basic FPS level.

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Entertainment

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Standard YouTube License

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  • OMG GPU RAPE!

    :D

  • I see no procedurally generated stuff.

  • Wow. My computer just had a heart attack watching that. Seriously, good job. I had no idea that torque could handle that kind of geometry.

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