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Blender Tutorial Series - Part 23 - Skinning, pt 2

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Uploaded by on Aug 30, 2009

Part Twenty-Three of a series on the complete creation of a character in Blender (Johnny Blender). This part works on applying the rig to the mesh (skinning).

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Film & Animation

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Standard YouTube License

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Uploader Comments (ward7299)

  • i'd like to see how to just make him walk along a path and actually look like he is being pushed by his own power and not like he is on an invisible treadill being pushed.

  • Part 25 is a walkcycle, i'll see if i can throw the path constraint into part 26 :)

  • your not going to make a walk cycle

  • episode 25 will deal with animation

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All Comments (17)

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  • how do you clear the rotation and location?

  • is it possible to do a control on the hands where it would control all five fingers at once, making them form a fist by using only that hand control? instead of having to rotate and scale each finger at a time when animating.

  • it's really really helpful to see you do this so thoroughly. thank you very much!

  • all i can say is ow!

  • I don't know I still think it needs a bit more tweaking some parts need to be prevented from stretching like the arms I noticed when you move them well I suppose its good for basic purpose but if you want to keep it for animation or game making it needs more fine tweaking on the areas that are supposed to move or not move

  • why didn't you just make the teeth separate objects? seems like they'd be easier to cope with that way. Aside from that - thanks for putting this series up. blooney marvellous! :}

  • 11:15 - lmao, he looks like a shark! "CHOMP! ::takes the bait::"

  • parts of the face will not paint why is it not painting

  • i wish i could download this .blend file to test and find out for my self

  • I envy you, ya know that? I really wish I was as good as you are! You are really friggin' good.. :l

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