One of seven short scenes of my application demoreel. This is the only one that is really polished, it will take 2 or 3 weeks to finish the complete real-time demo :-)
this scene shows: depth of field with correct circle of confusion, atmospheric scattering and light shafts. the terrain has about 400.000 triangles, the shadow map is rendered with about 50.000 triangles only. runs at about 30 fps on a GTX 260.
thanks dude, you are right!
starvald 1 year ago