XNA Atmospheric Scattering

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Uploaded by on Apr 4, 2010

One of seven short scenes of my application demoreel. This is the only one that is really polished, it will take 2 or 3 weeks to finish the complete real-time demo :-)

this scene shows: depth of field with correct circle of confusion, atmospheric scattering and light shafts. the terrain has about 400.000 triangles, the shadow map is rendered with about 50.000 triangles only. runs at about 30 fps on a GTX 260.

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Science & Technology

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Standard YouTube License

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Uploader Comments (starvald)

  • thanks dude, you are right!

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All Comments (3)

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  • Hey man,

    That looks nice. But the god ray can use more samples I guess. Other than that, I need to see more :)

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