This tutorial consists of two parts. In part one we determine the actual motion of a connecting rod and in the second part we calculate the data needed to animate the connecting rod.
Neat. Although hypothetically it is possible to use contraints, parent/child object relationships, target helper objects, and the point-at modifier within Carrara for animating a connecting rod sans-keyframes. Or alternately the bones used for figure rigging may work. But then again, those methods may be more complicated than how you're doing it. Short of having the CAD software or knowing a bit of geometry or trig, I still wouldn't rule them out.
Neat. Although hypothetically it is possible to use contraints, parent/child object relationships, target helper objects, and the point-at modifier within Carrara for animating a connecting rod sans-keyframes. Or alternately the bones used for figure rigging may work. But then again, those methods may be more complicated than how you're doing it. Short of having the CAD software or knowing a bit of geometry or trig, I still wouldn't rule them out.
pauljs75 2 years ago
I appreciate your expertise and the good explanation.
Ralf
alibreinfo 3 years ago