Maya Character Modeling: Female Torso pt. 4
Uploader Comments (slorpthegillman)
Top Comments
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As a max user, some tools seem very complicated to use compared to max, and other tools are very handy that max is missing.. i wish they would combine the tools for both softwares!
also great tutorial!
All Comments (13)
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@gamaxr late response, but whatever. You would need to use boo-leans to do that which generates messy edgeflow. This method basically much faster.
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Incredibly helpful! This method makes way more sense to me than box modeling. Thanks for sharing, I'm totally subscribing!
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Thanks for this very useful tutorial!
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most annoying voice
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it would be much more work than this to edit the polys into good topology for animation ect - you must have good edge-flow for animation / posing I dont think you get it by doing that... Also, If you were to create a model then you didn't want to animate or pose in any way, you wouldn't model it like this - way too complex for a statue.
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I think it would probably be easier to do it this way in the long run, you could probably have more control over how the character will be animated and there wouldn't be as many unnecessary faces on the model.
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I have a such a newbie question: why don't you just convert nurbs to polygons and then fix it ?
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From what I've seen so far, any poly that has more than 4 edges is a big no no, especially those triangles inside the quads. Tris and quads are the main shapes. I have to remember that.
And I've gotten to understand the benefits of making the model from NURBS first. If I went the other path, I would have spent hours. You're helping me a bunch, man.
the tutorials owns!
and i just gotta say that i love the sound you does in the beginning of "welcome back" x'D
i'm going to fucking subscribe you!
Keep it up! :)
MeDIaFr3aK 3 years ago 4
AWESOME.
(welcome back)
slorpthegillman 3 years ago