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XNA water

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Uploaded by on Aug 12, 2008

XNA water -

If you want to make a much better water than mine, you can grab this water component posted here: http://graphicsrunner.blogspot.com/2008/11/water-game-component.html

You can think it looks the same, but if you look really close, you will see a few diferences. His code is a lot more fast and more beautifull than mine. ;)

I learned a lot from this guy. He is a trully coding master.

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Gaming

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Uploader Comments (alexmbr)

  • tada.wav

  • @ortzinator . Yes, I was at the office when I record the video, and the computer overthere played that sound a few times. rsssss Good hearing!!!

Top Comments

  • Actually C# was designed off of the precepts Of C,C++,Java & Visal Basic not just java, and in fact most of the componets in C# are already native to C++ and C, which Java was built On

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All Comments (129)

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  • Amazing!!

  • OMG AMAZING

  • düüüdüüüüm video end

  • @Iam4balance yeah it sucks that just because the syntax is similar people assume they are like the same language

  • OMG thats beautiful, i'll be happy if my water turns out half as good as this

  • outstanding =O

  • i an NOT a programmmer and having just one working only I am Barely a gamer BUT I LOVR COMPUTER GRAPHICS and IMO this water reminds me of the DERFER RENDERED water that the wonderful NINTENDO GAMECUBE used to be able to do o a NON SHADER PLATFORM but WOW did the "AAA" GAMES LOOK SHADER POWERED. This XNA example reminded me of the water in ZELDA, MARIO especially WAVERACE Gamecube version ofcourse.

  • looks really sick..XD..

  • Nice man (;

    I think you are just using normal mapping but the normal map is moving right? ^^

  • cool box :)

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