NESBot - NES playing robot beating Super Mario Bros.

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Uploaded by on Feb 9, 2011

Note: The button presses played back in this video are NOT my work. They are the work of HappyLee from TASVideos. The link to this movie: http://tasvideos.org/2964S.html

Also take a look at http://TASVideos.org for more information on how movies like this are created.

This is an NES playing robot I built. It plays back movies outputted by the FCEUX emulator on the actual console. The movie being played back is the current fastest tool assisted completion of Super Mario Bros.

The controller used at the start of the video is a controller modified by me. It is a regular controller with the wires broken out into pin sockets. The wire plugged is also able to be plugged into the breadboard in the back. I start by playing a little of the game myself, then restart the console and let the bot win.

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Science & Technology

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Standard YouTube License

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Top Comments

  • @MrNamegame

    The bot does not change the game in any way. It only does button-inputs. He got the .fm2 file (which is what records the button presses) from TASVideos org and uploaded it to his NESBot which relayed them to his NES. All the glitches, including the walljumping, are just that: glitches. It does not 'change' the game to make these things possible, they are all technically possible in real-time, just very difficult. If you go to TASVideos org it will explain how all the tricks are done.

  • @raulomargarcia did you even read the description? visit tasvideos[dot]org sometime

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All Comments (202)

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  • christmas.. mom:here you go son son:wow thanks mom(its mario bros.) mom:ur welcome why dont u go play it son:ok!!! son:(6 minutes later) mommy mommy mom:yes son?? son:i beat the game!!! mom:F*** YOU i just spent all that money on that little piece of crap and u already beat the thing..... u know what F*** THAT UR NOT GETTING ANOTER ONE son:BUT MOM!!!!! mom:F*** YOU
  • holy shit that's mind boggling ... can't tell U how many times I tried playing that last level and losing every time!

  • Bowser, you have a freakin' robot Mario trying to save the princess. You're screwed.

  • You could use a lm1881 connected to the composite video to generate a vsync signal, instead of using the polling signal. Good idea, no?

  • walljump in Super Mario Bros,????

  • I bet he still can't beat Ghouls and Ghosts.

  • I would love to see this bot desync half way through.

  • @MegaMario9005 Oh yeah, that part. All walls are made out of 16*16 pixel blocks. If Mario will land between two such blocks, with the right speed, he'll get stuck in the wall for one frame. During that frame you are able to do a wall jump.

  • @Tomtelala I do not say that as a bounce from wall to wall

  • @MegaMario9005 How he survived the turtle? The game has a kinda weird way of checking if Mario is landing on an enemy or not. As long as Mario is falling down, he'll land on an enemy wherever he may touch it, even if the enemy lands on him.

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