[UDK] Destruction Bridge Test

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Uploaded by on Dec 12, 2009

http://sadeye.tistory.com/

Destruction Bridge Test

Category:

Gaming

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (SadEye7900)

  • Wow that looks great!

  • @JA53N

    Thank you

Top Comments

  • some of the falling flat sqaure wall like objects need to break and crumble when they hit the ground.

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All Comments (29)

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  • @sadEye7900 fucking nice video .... i reallyyy want a horror game where you are playing someone like leatherface, scream or jason !!!! need a real game whats like Gta IV mixed with silent hill or postal But not with zombies or monster shit just with human charakters and but as a serial killer in open world style ! my question is do you know a programm or some engine what i can use for create a game like that what i write there? i dont want to sell this game than i just want use it for my own

  • i love physics

  • @SadEye7900

    That's a good idea. Would be funny to try that with import-meshes for 3DsMax. :)

  • that really looks pretty awesome, maybe adding the "blowing away" from the middle parts on impact of the rockets a bit :)

  • @Sysinput You need to go to LOD info in the object editor in the content browser where it show the materials your object uses and there it has a filed for changing the inside material.

  • Very cool, I cant wait to start working with fractured mesh now.

  • @SadEye7900 hello, im just starting out with UDK (i know sigh haha)

    one question, when i make fractured items the material inside is default still (blue n white squares) how may i get rid of this material, when i can not visibly see it in edit mode untill fractured.

  • To look realistic it shouldnt be perfect...well done

  • @ichiman14 how was that not perfect? =D

  • hmm... I'm LevelDesigner, But I can't understand, how did ya did it...

    Kismet, Matinee, and KarmaObjects? PhysX destructibles?

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