[UDK] Destruction Bridge Test
Uploader Comments (SadEye7900)
Top Comments
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some of the falling flat sqaure wall like objects need to break and crumble when they hit the ground.
All Comments (29)
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@sadEye7900 fucking nice video .... i reallyyy want a horror game where you are playing someone like leatherface, scream or jason !!!! need a real game whats like Gta IV mixed with silent hill or postal But not with zombies or monster shit just with human charakters and but as a serial killer in open world style ! my question is do you know a programm or some engine what i can use for create a game like that what i write there? i dont want to sell this game than i just want use it for my own
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i love physics
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That's a good idea. Would be funny to try that with import-meshes for 3DsMax. :)
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that really looks pretty awesome, maybe adding the "blowing away" from the middle parts on impact of the rockets a bit :)
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@Sysinput You need to go to LOD info in the object editor in the content browser where it show the materials your object uses and there it has a filed for changing the inside material.
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Very cool, I cant wait to start working with fractured mesh now.
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@SadEye7900 hello, im just starting out with UDK (i know sigh haha)
one question, when i make fractured items the material inside is default still (blue n white squares) how may i get rid of this material, when i can not visibly see it in edit mode untill fractured.
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To look realistic it shouldnt be perfect...well done
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@ichiman14 how was that not perfect? =D
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hmm... I'm LevelDesigner, But I can't understand, how did ya did it...
Kismet, Matinee, and KarmaObjects? PhysX destructibles?
Wow that looks great!
JA53N 2 years ago
@JA53N
Thank you
SadEye7900 2 years ago