This is a series of gameplay vids I'm doing highlighting overlooked games for the PS2.
Now, before you PC gamers get on here and talk about how the PC version is better, save it. I have both versi...
This is a series of gameplay vids I'm doing highlighting overlooked games for the PS2.
Now, before you PC gamers get on here and talk about how the PC version is better, save it. I have both versions, and yes the PC version is a little better, but the PS2 still retains the same great gameplay that made the PC version great.
Deus Ex is a kickass game no matter what version.
Best described as a FPS/RPG hybrid, Deus Ex: The Conspiracy is easily one of the best games on the PS2. I know that's saying a lot, but once you start playing the game you'll be hooked.
For those not familiar with Deus Ex, you play as JC Denton a government agent who's drawn into a world of conspiracies, and secret societies. The story has a ton of twists, and covers a lot of topics that will interest many a conspiracy prone gamer, or just any gamer who likes a deep story in their games.
The gameplay is free form. That means that you have the choice in the game. Though there is a linear narrative throughout the game, and you will always end up at the same place in the end, it's how you go about getting there that matters. Each level is riddled with multiple branching paths, and hidden areas. The game leaves it up to you to choose how you want to play. If you wanna go in there like Rambo with guns blazing, and killing anything and everyone in sight, then you're allowed to do so. However, if you wanna take the minimum force approach, and don't want to take a life, or are just into exploring, then find another route, and in Deus Ex there is always another route, or two. The real beauty of it is that this gives the game endless replay value, because you'll never play through the game the same way twice. You are also rewarded with skill points for exploring every area. Those skill points can then be used to level up various abilities like lock picking, hacking, and ever your weapon skills which is where the RPG elements come into play.
The PS2 version also has better character models than the PC version does, and it adds fully CGI beginning and ending sequences. However, considering that this game runs on the original Unreal Engine from 1998, the game's graphics still aren't that impressive when compared to other PS2 games of it's time. In fact, the graphics are the weakest part of the game, but those who partake in Deus Ex will soon find out that the game's appeal isn't in it's visuals, but it's enthralling gameplay.
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I remember i picked this game up for PS2 ona whim. It just kinda pulled me to it. I got hooked instantly to it, and when i recommended it to my friends, they had all beat it on PC. I was pissed they didn't recommend it sooner.
I just haven't got any slots for the knife, usually, so it wasn't a problem at all. X))) (if you have extra slots-you can always take a can of soda)
Yes, they ARE understandable, and still... Reading datacubes and finding useful information (mainly logins/passwords) was a part of the original game, and it was what you may call "tasty" for the player. And, btw, what do you do if you have 'computers' skill at the 'untrained' point? Is there a way to somehow log in?
If you can't hack the computer, just like the PC version, you've just gotta find a datacube with the login info on it, and it automatically logs you in. You've just gotta find the datacube first.
And overall GUI style has been changed to something cartoon-like... (well, it may resemble some Gibson books illustrations, BUT...) Still the inventory tab seems to be inavoidable on a console, and it seems comfortable and elegant. BTW, does the inventory have any limit? It was a surprise for me to see a GEP gun carried along with a shotgun, pistol, sniper rifle and an automag (plus tons of medkits, tools, food etc.). The PC-version inventory could hardly be large enough for such an overload.
Well, the graphics are somehow better, than basic PC version, but the gameplay and GUI seems simplified to me. And gamepads do not justify ALL of the downgrades. I.e. I don't get the idea of putting the HP-tab instead of original damage areas (head, limbs, torso), as well as changing the computers login interface that much. Those were kinda "hotspots", parts of making the game that great. Why change it to something so casual?
The computer logins are understandable though. It's not as if every PS2 owner would be playing it with a keyboard, so they simplified it so the game does it for you.
As for the inventory, yes, it's been expanded. There is some management, but only through a set number of slots. In the very least, you don;t have to drop that stupid combat knife, that everyone carries, every two seconds like in the PC version. That was the biggest annoyance to me in that version.
The PS2 version supports the use of a USB keyboard and mouse, so you can use that to improve the aiming.
My guess is that they have to cope with the fact that the PS2 players are more than likely using a controller to aim, so they may have adjusted the A.I. accordingly to not be as unforgiving in order to give people the extra time required to aim.
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(if you have extra slots-you can always take a can of soda)
Yes, they ARE understandable, and still... Reading datacubes and finding useful information (mainly logins/passwords) was a part of the original game, and it was what you may call "tasty" for the player. And, btw, what do you do if you have 'computers' skill at the 'untrained' point? Is there a way to somehow log in?
(well, it may resemble some Gibson books illustrations, BUT...)
Still the inventory tab seems to be inavoidable on a console, and it seems comfortable and elegant. BTW, does the inventory have any limit? It was a surprise for me to see a GEP gun carried along with a shotgun, pistol, sniper rifle and an automag (plus tons of medkits, tools, food etc.). The PC-version inventory could hardly be large enough for such an overload.
As for the inventory, yes, it's been expanded. There is some management, but only through a set number of slots. In the very least, you don;t have to drop that stupid combat knife, that everyone carries, every two seconds like in the PC version. That was the biggest annoyance to me in that version.
My guess is that they have to cope with the fact that the PS2 players are more than likely using a controller to aim, so they may have adjusted the A.I. accordingly to not be as unforgiving in order to give people the extra time required to aim.