Uploaded by carolingwholeo on Dec 20, 2008
Wholeo.net entry in the Google Project on 10/20/2008. By mistake I added the original entry as a video comment. Second mistake was to delete the video so it would not be an inappropriate comment. I forgot that it then disqualified my Google project entry. Well, here it is anyway, the same old one.
Google ad, a PSA quote about climate change, links to visions of expanding consciousness in 5-fold unison, with inner and outer synergy in a game process, enabling us to make better decisions and avert crises.
Count the steps on one hand: ad, issue, research, game, synergy. 1. Every 10th google ad is a public service announcement (PSA) with a quote and or link.
2. Alert people to James Hansen, Director of Goddard Institute for Space Studies G8 video or Al Gore about climate change and what we can and must do about it.
3. Marketing research determines the kinds of ads and games for different circumstances and how to be effective. The idea is to expose and motivate the worldwide public into doing something about climate change. If we don't succeed, everything else is irrelevant in the next 50 years.
4. Game layout shows the structure of five brain cells raised from separate 3D (space) and 4D (time) to 5D (expanded consciousness) synergy. Given geometric certitude, consciousness expands naturally. The player is presented with five independent solutions to the climate crisis, selected at random (subject to supernatural guidance if possible). The framework connecting the dots of the icosidodecahedron encourages synergistic thinking. The player then arranges the solutions to work together and finds the whole is greater than the parts. For brief example, say solutions are dog, tiger, purifier, platform, and sales. I create a business plan to make a conservation zone for the tiger territory, naturally purifying the water and other resources by not polluting them, providing safe drinks for my dog when we go on safari, paying the zone's owner for the trip.
5. Synergy of the 2009 challenges and projects is the aim of the game. Game solutions are drawn at random from the Buckminster Fuller Challenge idea index, the 100 Google Projects, and other valuable green idea contests identified by market research. In time, the 5-fold unison game results feed back, providing increasingly complex levels of imaginative problem-solving.
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