Adventure Mode (2/2) History Behind Super Smash Bros. Melee

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Uploaded by on Mar 3, 2008

Explains Adventure Mode, but everything after Mushroom Kingdom and Underground Maze. I don't explain things that I've already explained in other videos. I cut it up to keep the quality decent.

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Entertainment

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Standard YouTube License

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  • Adventure mode is an evil quest for power.

    After destroying the mushroom kingdom and taking the triforce, the player experiments with the triforce by killing samus and blowing up a planet. Then he travels to popstar and blows that up too. The Starfox team try to stop him, but he blows them up as well, then just kicks ass in Kanto for fun, then kills Bowser because he forgot to do it back at the mushroom kingdom.

    Wow. Big Paragraph.

  • I saw at 7:58 that a Topi was carrying a Freezie, much like how they went off the stage and came back on carrying an ice block in Ice Climber.

    ALL your "History behind Super Smash Bros. Melee" : 50/5

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All Comments (173)

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  • @jasmin8ter2010: They make sure you can't see what a trophy is before you grab it.

  • @invertin: If that's adventure, then what's classic and all star?

  • @jasmin8ter2010 When you pause all trophies appear as question marks.

  • See the "Code Red" in the background at 2:09? That's wrong, because "Code Red" is hospital talk for "There's a fire in the building!". They should've used "Code BLACK", which is hospital talk for "Bomb Threat".

  • Why does the trophy at 3:28 appear as a question mark?

  • @invertin Don't forget 3 counts of child abuse!

  • I FUCKIN HATE ICICLE MOUNTAIN.

  • Does the thing at 0:12 happen in Metroid Prime? (you know, with the Time Bomb set to go off in 40-or-so seconds)

  • You forgot to explain the seals that replace the Topis in the Japanese version of SSBM.

  • @Brawldud in the japanese version of melee there are seals on ice mountain.

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