Using the same basic procedure 12 buildings were used and duplicated inside iClone. This was more of a test to see whether or not the program could handle that many props without choking and it works fine. I could have used more in the scene with the exception of the scene actually having limitations on border edges.
The base buildings were centered, but you'll notice the panorama on the outer edge will fade in on the return trip because the lens of the cameras do do reach it until it has come closer. It is likely because I use Anisotropic filtering at 16x inside iClone so the farthermost images do not appear until needed, therefore less taxing on the GPU.
This is by no means a finished product, it was only a test of the buildings and the engine in iClone. I push the limits quite frequently..."Man's go to know his limitations" according to Dirty Harry. HDR and popVdeo background Clouds were used. Post procesing done only to add text and Light Rays.
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