The Bunny of Doom

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Uploaded by on Oct 11, 2007

A teaser video for our research project on fast 3D mesh extraction from volume data. ;) The frame rate shown is for extracting a triangle mesh from volume data, using an NVidia G8800 GPU and our marching cubes algorithm (which _does not_ use the geometry shader).

On top of this, we implemented a particle shader for the burning effect.

If you are curious, check out
http://www.mpii.de/~gziegler for more information. :-)

Sourcecode sits on http://nvision.sf.net

Feel free to ask questions !

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Entertainment

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Uploader Comments (foreignaustrian)

  • rocks;) how did you do it? shader + particles?

  • You mean the burning effect? Since the GPU generates the triangles (from a tomography volume), we use the OpenGL extension "transform_feedback" to protocol the triangle stream - and then we add their vertices to a GPU "fire" simulation, based on a GPU particle simulation... :-)

  • i don't quite know openGL:)) I'm currently learning directX...but anyway, you guys got it cool. I got a particle system of my own...i'll probably post a vid soon...i hope:D

  • go for it! there´s plenty to do already, and more features are yet to come in hardware :-)

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All Comments (7)

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  • 3D Bunny + Oldschool fire demo effect = Wicked stuff ! B)

  • im sc4r3d!!!!!1111

  • SatanBunny!

  • well,I'm currently trying to solve a problem with the "attract to point" part of the system...but i can't seem to make it work properly...it produces a pretty cool effect...but not exactly what i wanted....x-(

  • Pretty cool :))

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