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Uploaded by CoolcatJumpman on Jan 5, 2010
A GPU particle system making heavy use of ShaderModel 4.0 features like geometry shader and transform feedback. New in this video is a pseudo random turbulence field.Links:http://wiki.delphigl.com/index.php/GLSL_Partikel_2http://wiki.delphigl.com/index.php/shader_Zufallsgenerator
Science & Technology
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