PV GLSL Post Processing Effects
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Uploader Comments (GiffE1118)
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All Comments (16)
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Is there *any* way this effect can be achieved w a quakeworld client, eg FTEQW?
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@GiffE1118 Ouch, I Know your pain
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dang far better than my skills
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Woah.
Can i test that pool too?
I wanna get HIGH!
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the stuff wasn't worth it.
only some snippets were cool
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You deserved at least the second time for still not making any backups. ;)
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the arm model looks like Counter Strike Source
quanganht 1 year ago
@quanganht Thats cause it was.
GiffE1118 1 year ago 2
@GiffE1118 wow, how did you import it into your engine?
quanganht 1 year ago
@quanganht Darkplaces already supports glsl shaders and all I had to do is modify the post process shader file with my blur effect. I used darkplaces as the engine, which lets me focus almost purely on game code.
GiffE1118 1 year ago
What Game is this? Or what is it for. I know what engine, etc. But were you playing that in a certain game?
EMGPus 2 years ago
Its not in any game, it was in my own game project, which I lost the source-code too in a HD failure.
GiffE1118 2 years ago 2