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PV GLSL Post Processing Effects

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Uploaded by on Nov 1, 2008

These blur effects will be used to disorient the player when taken damage.

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Gaming

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Standard YouTube License

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Uploader Comments (GiffE1118)

  • the arm model looks like Counter Strike Source

  • @quanganht Thats cause it was.

  • @GiffE1118 wow, how did you import it into your engine?

  • @quanganht Darkplaces already supports glsl shaders and all I had to do is modify the post process shader file with my blur effect. I used darkplaces as the engine, which lets me focus almost purely on game code.

  • What Game is this? Or what is it for. I know what engine, etc. But were you playing that in a certain game?

  • Its not in any game, it was in my own game project, which I lost the source-code too in a HD failure.

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All Comments (16)

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  • Is there *any* way this effect can be achieved w a quakeworld client, eg FTEQW?

  • @GiffE1118 Ouch, I Know your pain

  • dang far better than my skills

  • Woah.

    Can i test that pool too?

    I wanna get HIGH!

  • the stuff wasn't worth it.

    only some snippets were cool

  • You deserved at least the second time for still not making any backups. ;)

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