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Demo of Locomotion System

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Uploaded by on Aug 7, 2009

This is a demonstration of the Locomotion System for Unity, developed by Rune Skovbo Johansen. The Locomotion System automatically blends keyframed or motion-captured walk and run cycles and then adjusts the movements of the bones in the legs to ensure that the feet step correctly on the ground. The system can adjust animations made for a specific speed and direction on a plain surface to any speed, any direction, and any curvature, on any surface, including arbitrary steps and slopes. The Locomotion System can be downloaded from http://unity3d.com/support/resources/example-projects/locomotion-ik

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Gaming

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  • I bet that guy's danish

  • Hi, great video - im trying to find some similar videos and tutorials for the same thing in unreal and havok.

    Can you tell me what the technical term (or terms) is concerning the footstep placement aspect? Im having trouble knowing what to search for.

    thanks

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All Comments (47)

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  • 4:45 we get butted from that bear

  • thats incredible!

  • danish guy´s make the best games ever! :D

  • This video is stupid. It makes me want to start developing games and spend a lot of time there that I actually need for preparing presentations and learning for tests. XD

  • @ekdikeo And in another 10 years you might become less of a douchebag.. ;)

  • in another 10 years, Unity will catch up with Unreal today ;)

  • Yes he is as danish as can be :P

  • @zero33AD Probably good place to start is "foot placement," or "raycasting."

  • @coolguyflex He is, like me! ;)

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