More messing around with WebGL -- using a Mandelbrot fragment shader on a bunch of independently-animated spinning, bouncing cubes. Silly but fun :-) All running either in JavaScript or on the graphics card in realtime -- it's actually a bit smoother when the video capture program isn't running.
WebGL allows you to create hardware-accelerated graphics in a web page. It's coming in HTML5, and early-access builds of Firefox, Safari and Chrome already exist that support it.
You can read more about this demo, and about WebGL and how to get a browser that supports it, at http://learningwebgl.com/blog/?p=669
Very cool - thanks for these demos!
2009raindrop 2 years ago