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Resistance 2 Water - Best in Videogames Yet.mp4

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Uploaded by on May 4, 2010

Excerpt from the file uploaded by gmoneyproductions25, this video shows amazing FFT based water physics in PS3 game Resistance 2. This is the best water tech in videogames history yet, with dynamic wave-dispersion, procedural wave generation and open-ended interaction all in one.

This water needs tweaking only when rendered on a large scale(oceans -200sq.mt +) and does not yet does full dynamic reflections. This is where devs have told to improve in a future iteration of the game. But anyways, what its doing is way ahead of what its not. Cell's amazing maths-churning capabilities are displayed here on the fullest. Hope to see Insomniac's latest work on the water-tech soon :)

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  • this water is easily achieved these days UDK has it. shit blinx had it in a xbox game back in 2001 so if this is the best water you seen try cryostasis cause this isnt shit in comparison

  • @kievskaakotleta

    Now now Cryengine 3 has tessellated water, best i've seen yet.

  • fockin consoles

    Crysis 2 baswd on Cry Engine 3

    and Cry Engine 3 - suck

  • dude the water looks like it belongs in a wii game

  • @18T220 Oh wait, Crysis 2 is doing all dat 6 years after da 360 and PS3's launch?

    With hardware and patch upgrades every 4 months?

    With every GPU the price(sometimes twice) of a console?

    With 10 times more resources than a console? and looking just 2 times better only?

    With only 1 environment being rendered??? Still glitches and popups abound?

    Shame, that's some crappy dev / system, give these resources 2 consoles and see PC being ancient.

    Anyways, ontopic, Cry2 water sim is 1/2!

  • @webclipper

    I'd say Tessellation and Displacment Mapping, Parallax Occlusion Mapping, DX11, High Quality HDR Post Processing, Improved Tone Mapping, Real-Time Local Reflections, Custom Shape Based Bokeh DOF, Realistic Shadows with Variable Penumbra, Contact Shadows, High Quality HDR Motion Blur, Particle Motion Blur and Shadows is next gen, not jelly water FX.

    Oh wait Crysis 2 can do all this. :)

  • @webclipper

    Quote ''Cry2 waves r so small life'' yea real life waves have a 'small life'.

    Qutoe ''Interactive jelly is still next-gen''

    RE: Quote (from you're PS2 ghost hunter vid) ''cloth and light technologies in it, a powerhouse of physics... better than a lot of so called next-gen games. Weaknesses of next-gen made us appreciate the past-gen''

    So PS2 is next gen acording to you're opinion that interactive jelly is still next-gen.

    You own you're self there. :)

  • @18T220 Keep twisting! Never said Unchar2 watr was bad or refraction would make it better, all dat matters is its "interactive".

    U said Cry2DX11 has da best watr sim, hah, I made the comparison wd Resis2, dat has everything, even refraction. 2 beat resis water, Cry2 needs wave dispersion and merging(Cry2 waves r so small life, no time given 4 merging), full watr body FX(not just surface), interactive ocean etc.

    Interactive jelly is still next-gen 2 plain texture fanboy, PC lacks it hahaha!

  • @webclipper

    Uncharted 2 has no refraction does that make the water look bad? Well going by you're logic YES.

    Resis2 water looks like Jelly simple as that, Crytek could have put similar Jelly water effects with refraction in Crysis 2 but that would spoil the realism and just look stupid.

  • @18T220 Haha! this phys-reaction was comonplace in Halo3 m8, wat r u upto? Crytek nvr did water interactivity, they just finally settled 4 tessellation, dat in itself is just adding polygons to previously placed shadow maps, so its a surface fx only and does not change the watr body at all, hard 2 swallow?

    Resis2 doz full watr-body 3D, interact deform with FFT real-tym ocean(also interact), accurate response 2 each movement(Cry2 only low-duration, single wave) and refraction(not in any Crysis).

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