If you go with a cover system, you got to go with maps that are very interwoven and intersect a lot so players are not sitting at the end of a hallway or street in cover looking down the street at each other, you got to get players coming from all directions. Socom 4 does this. It is all logical really.
If you go with a cover system, you got to go with maps that are very interwoven and intersect a lot so players are not sitting at the end of a hallway or street in cover looking down the street at each other, you got to get players coming from all directions. Socom 4 does this. It is all logical really.
gameproblems 10 months ago