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Socom 4: Special Forces interview Travis Steiner

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Uploaded by on Apr 14, 2011

Socom 4: Special Forces interview Travis Steiner

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Gaming

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  • If you go with a cover system, you got to go with maps that are very interwoven and intersect a lot so players are not sitting at the end of a hallway or street in cover looking down the street at each other, you got to get players coming from all directions. Socom 4 does this. It is all logical really.

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