Volumetric clouds using OpenGL
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sind das billboards mit semi-transparenten texturen?
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@ScramUK I thought that straight away !!
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Nice..
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Holy shit that's awesome dude.
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These clouds are great!
What technique did you use? From observing volumetric nebulae in X2, I think they've used billboarded additive-blended particle-like sprites, but otherwise I'm not quite certain what to do in my spacesim.
Your clouds turned out quite realistic. My compliments!
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War das nicht für :
"Rechtlich Trademark Lizenzkram"
bei so ner Firma die Jeder kennt?
Grüße
Dukami
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Is that a map of the UK?
ScramUK 1 year ago 6
Old technology, new implementation. This stuff, considered the height of its technology back then, is now a daily occurrence in all modern games. History history, such interesting stuff. Future future, can't wait to see it.
Faroskalin 2 years ago