| http://www.MrBluesummers.com | In this Monday Movie I'll show you how to create inorganic rigs using Look-At constraints. The trick here is that certain objects don't have omni-directional rotation, so you need to separate X, Y, and Z-axis rotation. It's a lot easier than it sounds!
Hey! I cannot seem to get this to work. I'm trying to get a plane to be a billboard but only via one axis. No matter what I try, it rotates on all axis but I only would like it to rotate on one. This seems to be the closest video I can find to what I need and I can't get it to work :(
I;m Trying To Rig Something using The Lookat Constraint , It Worked Fine On The x Axis But When I Tried On The Y Axis ... Whenever It Moves towards The other side of The y axis . The Object Which has The Constraint Turns Around in 180 degrees ... Any help?
Thanks for The Tut. I'm Sure it'll Come In handy Later :)
Thanks
vapgames 1 month ago
Hey! I cannot seem to get this to work. I'm trying to get a plane to be a billboard but only via one axis. No matter what I try, it rotates on all axis but I only would like it to rotate on one. This seems to be the closest video I can find to what I need and I can't get it to work :(
Thanks!
anwserman 9 months ago
Hi i Got A Question
I;m Trying To Rig Something using The Lookat Constraint , It Worked Fine On The x Axis But When I Tried On The Y Axis ... Whenever It Moves towards The other side of The y axis . The Object Which has The Constraint Turns Around in 180 degrees ... Any help?
Thanks for The Tut. I'm Sure it'll Come In handy Later :)
FrozenCore94 1 year ago
thx
hexsoap111 2 years ago
nice little handy trick. awesome like usual ;)
rhunecke 2 years ago