3dsMax Monday Movie #53: Inorganic Look-At Constraints

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Uploaded by on Oct 19, 2009

| http://www.MrBluesummers.com | In this Monday Movie I'll show you how to create inorganic rigs using Look-At constraints. The trick here is that certain objects don't have omni-directional rotation, so you need to separate X, Y, and Z-axis rotation. It's a lot easier than it sounds!

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  • Thanks

  • Hey! I cannot seem to get this to work. I'm trying to get a plane to be a billboard but only via one axis. No matter what I try, it rotates on all axis but I only would like it to rotate on one. This seems to be the closest video I can find to what I need and I can't get it to work :(

    Thanks!

  • Hi i Got A Question

    I;m Trying To Rig Something using The Lookat Constraint , It Worked Fine On The x Axis But When I Tried On The Y Axis ... Whenever It Moves towards The other side of The y axis . The Object Which has The Constraint Turns Around in 180 degrees ... Any help?

    Thanks for The Tut. I'm Sure it'll Come In handy Later :)

  • thx

  • nice little handy trick. awesome like usual ;)

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