LittleBigPlanet 2 | Tutorials | Basic Homing Missile

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Uploaded by on Feb 14, 2011

Obviously you can tweak the settings to make it slower, faster & also make it look realistic. These are just the basics.

Made by: captinmegaawsome

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Uploader Comments (TheRavageMau5)

  • Missiles are a lot more complicated than that, first of all you put a mover on the missile and set it to local space, than add a look at rotator and make it 100 for realism, and 100% accel and decel, then put an impact sensor on the front part of the missile and attach it to an emiter that shoots a little missile on impact, but you can also put the explosives inside instead. Then put a smoker where the jet blast hologram on the back of the missile would be for rocket blast a effect.

  • @Pr3dProductionsHD Yes if you want to go on and make a very realistic homing missile. I'm just showing off the basics, maybe you should do some of your own tutorials on that if you think you're that confident.

  • You can add a micro chip to hide some of that

  • @giantnoah Yes I know, but its easier for you to see for the tutorial if I do not.

  • which Record Programm? :D

  • @Krautsalad1 I use a Hauppauge HD PVR to record, the programme that captures it is called ArcSoft Total Media Extreme. And I edit my videos on Vegas Movie Studio Platinum 9.0. Various images & texts are edited/created in Adobe PhotoShop Elements 8.0.

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All Comments (53)

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  • my account for ps3 is vanilla360

  • theres a sackbot paintontater glitch i dont no how to do that

  • I put in out mover on mine and set it to same layer as player

  • thanks :D

  • How does one make it track objects and sackbots? (new to LBP2 :/

  • Can you learn how to make a sackbot swim

  • Ravage can uy message me

  • you can just put a look at rotater on a rocket

  • @ImDeathification to my comment....... and you can also put the follower to switch lanes ;)

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