ODE + DIRECTX 9.0

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Uploaded by on Mar 22, 2008

My first attempts to use ODE with DIRECTX. The terrain you see in the background is the same as you can see in another videos. However DirectX enabled me to use texture smoothing and better proper textures.

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Science & Technology

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Uploader Comments (mpeniak)

  • Hi how were you able to create a terrain in ODE?

  • @yankeetebo google xloader, you use direct x files containing vertices/indices. This is the easies way imho but you can load pretty much any model providing you satisfy input to functions that construct meshes. check my site and sourceforce projects for the sourcecode

  • thanks for your comment and good luck with your work...

  • Hi,

    As with everything you will need to lear the basics of ODE but im my opinion it is not hard.

    If you just want to lear ode the good way to start might be to download it a have a look at the demos. This does not require you to develop any type of rendering as all is done for you (check drawstuff library that is distributed with ode).

    It was a bit pain at the beginning to use ode with directx or opengl natively but again after some resarch it was fine.

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All Comments (4)

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  • I'm currently going to try to make use of ODE with my scene graph and with the Horde3D rendering engine. Nice work there with your samples.

  • Was it hard to use ODE? I'm asking you as a developper, I might need to use it.

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