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AirMech 3v2 multiplayer test

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Uploaded by on Nov 1, 2011

So this was a bit unfair, we played 3 vs 2 for testing and kind of steamrolled the other team.

Seems like we worked out the issues with more than 4 players which is good.

We won't ever have more than 4 different teams playing against eachother, but we're experimenting with 3v3 play to see if it's going to be feasible.

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  • @opps on iPad and hit done, I may not have liked or played your already released game, but because of this alpha I LOVE YOU! Somewhat homo!

  • Carbon, I may not have ever played or liked your already re

  • this game looks bloody epic!!! i found this today watching chimneyswifts review and i had to sign up can't wait to get playing :)

  • Thanks for letting me out the beta access so far i found 1 glitch and one that im not very sure of so yeah :)

  • Looks like Brutal Legend! I must have it!

  • 1:04 I often make this mistake, you can't hit some one in air form if your on the ground, and that jet can't hit you too, which is good! it would be unfair if you the jet could hit you while your on the ground because he would just fly around like a vulture while hitting you. he must go down and face you like a man!

    but for the copper it's fair for it's rocket's to hit the jet while he's on the ground just like the bomber that could hit someone on the ground while in air form.

  • @CarbonJames said: "we don't want to destroy the smaller bases..." A configuration menu can provide that option if funcional in play. Mech fire harm Main Base: On/Off, is another example. The inclusion of a such a menu, designed to change variables/restore to default is the part that has me thinking. I suspect the game needs to reach the next phase of develoment before such a menu can take shape, if its decided. What do you have in mind?

  • Go James!

  • can i be in the beta already? jeez! you're making the game of my dreams!

  • do you know where i can download the alpha build?

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