I applaud the creative interactive activity with the homeless/mentally challenged and utter rejection by Norms on a quest. Perhaps someone could invent a psychiatrist game where points could be won by trying to get a coherent response from people they meet and analyzing its result.
These gamers should think about offering dollar bills in time spent while walking with a walking permit, might be more inspirational. A kind of metaphor for their disposable income spent on frivolous pursuits.
I applaud the creative interactive activity with the homeless/mentally challenged and utter rejection by Norms on a quest. Perhaps someone could invent a psychiatrist game where points could be won by trying to get a coherent response from people they meet and analyzing its result.
These gamers should think about offering dollar bills in time spent while walking with a walking permit, might be more inspirational. A kind of metaphor for their disposable income spent on frivolous pursuits.
mykol13v 3 years ago